Here is another round of updates on the face surface details. Next will be Color (Albedo) map creation to test things out and see how they work together with the normal map.
Adding first pass of details. Further will need to accentuate the facial features and secondary details.
If anyone could share their preferred method of normal baking, I'd really appreciate it. I tired both Maya bake and XNormal bake and it seems that Maya transferred sharper details. The only issue is that Maya limits normal bake to 4K and I am aiming for 8K normal map. I have not tried Marmoset baking yet, so I give that a go as well. Thanks for looking!