Real-Time Hair

General / 24 May 2019

This is real-time hair using traditional method of alpha textures on polygon planes. Rendered in Marmoset Toolbag.

When creating this hair style I realized that it easier to start laying out the alpha cards from the lowest point on the neck and building up layer by layer, instead of trying to squeeze in small strands underneath the top ones.  

Face Detailing

General / 14 April 2019

Here is another round of updates on the face surface details. Next will be Color (Albedo) map creation to test things out and see how they work together with the normal map.

Detail pass

General / 05 April 2019

Adding first pass of details. Further will need to accentuate the facial features and secondary details.

If anyone could share their preferred method of normal baking, I'd really appreciate it. I tired both Maya bake and XNormal bake and it seems that Maya transferred sharper details. The only issue is that Maya limits normal bake to 4K and I am aiming for 8K normal map. I have not tried Marmoset baking yet, so I give that a go as well. Thanks for looking!

New Character

General / 03 April 2019

This is  a character work in progress. I am planning to texture this head in 8K resolution. 



General / 27 March 2019

Most people know him as the vocalist on the very popular 90's electronic band Prodigy. I personally think he was an icon to the whole generation. Such a bright and charismatic figure.  Rest in peace, Keith Flint.

Choco Girl

General / 15 March 2019

Small sketch that I wanted to bring to life. Sculpted in ZBrush, rendered in Marmoset Toolbag 3.


Sculptures | Home Decor

General / 13 March 2019
I had the pleasure of developing several sculptures as home decoration pieces for design studio "Arte dal Mondo."
Designed by Paolo Rossini & Edgar Ramirez
Distributed by "Arte dal Mondo



General / 24 February 2019

Pixie Haircut. A bit of experimentation with polygon hair.

Happy Spring Festival!

General / 03 February 2019

Chinese New Year is also known as the Spring Festival. Wish everyone who celebrates good fortune and lots of HongBao! :)

Model sculpted in ZBrush and render in Marmoset Toolbag 3.


General / 24 January 2019

Quick sketch. I used one of my base meshes for the model. Roughly sculpted the hair and make clothes in Marvelous Designer.