Adding secondary and tertiary details. Will post the process and...

General / 09 May 2018


Adding secondary and tertiary details. Will post the process and a short demo of detailing the face next.
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#digitalart #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #pixologic #polygroups #basemesh #wireframe #wires

Locking in primary forms....

General / 27 April 2018


Locking in primary forms.
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#digitalart #digitalsculpt #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #basemesh

Initial sketch for a new human face...

General / 22 April 2018


Initial sketch for a new human face model.
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#digitalart #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #basemesh

Making of Mech Medic + on @cubebrush go to the following link...

General / 22 April 2018


Making of Mech Medic + on @cubebrush
go to the following link for a full breakdown:
https://buff.ly/2vuiFNm
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen #makingof #tutorial #artwar2

Textures nearly wrapped up. Added secondary specular which is...

General / 12 April 2018


Textures nearly wrapped up. Added secondary specular which is more diffused instead of only the glossy one. Feel like it adds a nicer more real skin effect.
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen #keepitrealtime

Texturing WIP 🎨...

General / 09 April 2018


Texturing WIP 🎨
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen

Testing different hairstyles. I haven’t really done much of...

General / 30 March 2018


Testing different hairstyles. I haven’t really done much of real-time hair in the past. I’m taking about standard the alpha card placement technique. For the sake of simplicity I’m gonna go with style number 5 (top knot no bangs). Which hairstyle would you like to see next?
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#digitalart #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #basemesh

Experimenting in Marvelous Designer. Rendered in Marmoset...

General / 25 March 2018


Experimenting in Marvelous Designer. Rendered in Marmoset Toolbag.
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen #design #clothes #marvelousdesigner #fashion #dress #highfashion

The base for the female character. I need to start putting these...

General / 15 March 2018


The base for the female character. I need to start putting these models in Unreal Engine. If anyone knows of any good tutorials or willing to share their workflow for materials/lighting and scene setup, do let me know. Much love!
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen #animation #turnaround #360 #zbrush #wireframe

Finally the War is over. Lots of sleepless nights were spent...

General / 06 March 2018


Finally the War is over. Lots of sleepless nights were spent trying to create this character, however many new things learned. Main achievements were real-time hair creation and getting to comfortable level in MarvelousDesigner for clothes creation (that software is very powerful and I must say addicting). Shout out to Madina Chionidi, who put out a very comprehensive tutorials on Marvelous Designer.
So here goes my final entry with a some detail shots. Thanks for looking!
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#artwar2 #digitalart #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #marmosettoolbag #realtime #pbr #nextgen