So this is the demo video with explanation on how I use ZBrush default brushes and custom alphas to sculpt in the details on the human face. Shoutout to @asovetkin for inquiring about the process, hope this clarifies it a bit. ✌️
Link below
https://youtu.be/iZ7oRugkxw8
or
You can find my YouTube channel from my website alexlashko.com (link in bio)
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#digitalart #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #pixologic #polygroups #basemesh #wireframe #wires #tutorial #process
In this process video you can see my approach to sculpting in details on the human face. Essentially, this is all done with default brushes and a few custom alphas. Later I will make a short sample video with voice-over to show how it’s done step-by-step.
Link below
https://youtu.be/CJU8SJUcFAE
or
You can find my YouTube channel from my website alexlashko.com (link in bio)
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#digitalart #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #pixologic #polygroups #basemesh #wireframe #wires #tutorial #process
Making of Mech Medic + on @cubebrush
go to the following link for a full breakdown:
https://buff.ly/2vuiFNm
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen #makingof #tutorial #artwar2
Textures nearly wrapped up. Added secondary specular which is more diffused instead of only the glossy one. Feel like it adds a nicer more real skin effect.
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#digitalart #digitalhuman #gameart #gamedev #gameready #3d #3dart #3dmodel #face #character #characterart #head #marmosettoolbag #realtime #pbr #nextgen #keepitrealtime
Testing different hairstyles. I haven’t really done much of real-time hair in the past. I’m taking about standard the alpha card placement technique. For the sake of simplicity I’m gonna go with style number 5 (top knot no bangs). Which hairstyle would you like to see next?
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#digitalart #digitalhuman #gameart #gamedev #3d #3dart #3dmodel #face #character #characterart #head #zbrush #basemesh