Added the hair and some texture tweaks, especially on the face. Still need to fix gloss/spec maps as well some costume elements. Any ideas, who this character may be? Hint can be seen from the back view. ^_^
This is real-time hair using traditional method of alpha textures on polygon planes. Rendered in Marmoset Toolbag.
When creating this hair style I realized that it easier to start laying out the alpha cards from the lowest point on the neck and building up layer by layer, instead of trying to squeeze in small strands underneath the top ones.